# Unbreaking Tools & Armor

- [ ] **separate vl\_tools from mcl\_tools**
- [ ] **add enchanted tools**
- [ ] **make armor unbreaking**
- [ ] **add copper tools**
- [ ] **remove crafting recipies for tools and armor (except wood/leather)**
- [ ] **add crafting recipies for upgrade vouchers**
- [ ] **add upgrade recipies for tools and armor**

Upgradesystem für Tools und Waffen.

Holz &amp; Cobble &amp; Deepslate = frei herstellbar. Damit können wir das Verzauberungssystem von Deepslatetools/waffen nutzen

Dann:

Deepslate &gt; Kupfer &gt; Eisen &gt; Gold &gt; Diamant

Diamant &gt; Netherit &gt; das gibt es ja nur im Nether u. ist selten &gt; ev. frei lassen (Upgrade von Diamant-Tools/Waffen). Wir müssen dann unbedingt Speed + Härte der Tools kontrollieren, Gold ist ingame normalerweise sehr weich

Upgrade kostet jeweils 1 Upgrade-Edelstein + Minegeld + mind. 1 Variante Erzblock. Aus Upgrade-Edelstein + Minegeld + Erzblock macht man eine rohe Waffe, die noch die Eigenschaften der "tieferen" Variante hat. Diese muss anschliessend in der Upgradeforge zur neuen Waffe geschmiedet werden.

<table border="1" id="bkmrk-deepslate-%3E-kupfer-k" style="border-collapse: collapse; width: 100%; height: 119.2px;"><colgroup><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col><col style="width: 25.0298%;"></col></colgroup><tbody><tr style="height: 29.8px;"><td style="height: 29.8px;">Deepslate &gt; Kupfer</td><td style="height: 29.8px;">Rhodochrosit</td><td style="height: 29.8px;">200 MG</td><td style="height: 29.8px;">1 Kupferblock</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Kupfer &gt; Eisen</td><td style="height: 29.8px;">Tansanite</td><td style="height: 29.8px;">500 MG</td><td style="height: 29.8px;">5 Eisenblöcke</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Eisen &gt; Gold</td><td style="height: 29.8px;">Alexandrit</td><td style="height: 29.8px;">2000 MG</td><td style="height: 29.8px;">5 Goldblöcke</td></tr><tr style="height: 29.8px;"><td style="height: 29.8px;">Gold &gt; Diamant</td><td style="height: 29.8px;">Musgravite</td><td style="height: 29.8px;">5000 MG</td><td style="height: 29.8px;">10 Diamanten</td></tr></tbody></table>

#### Table of tool, weapon and armor values

punch intervall, dig\_speed\_class, enchantability, full\_punch\_interval, max\_drop\_level, damage\_groups  
\_mcl\_diggroups {pickaxey, ... { speed, level}}

dsp = dig\_speed\_class

<table border="1" id="bkmrk-itempicks-groups-ful" style="border-collapse: collapse; width: 100%;"><colgroup><col style="width: 18.95%;"></col><col style="width: 13.5868%;"></col><col style="width: 13.3484%;"></col><col style="width: 12.1566%;"></col><col style="width: 11.3223%;"></col><col style="width: 15.3825%;"></col><col style="width: 15.3666%;"></col></colgroup><tbody><tr><td>**Item**  
**picks**</td><td>**groups**</td><td>**full\_punch\_**  
**interval**</td><td>**max\_drop\_**  
**level**

</td><td>**damage\_**  
**groups**</td><td>**diggroups**</td><td>  
</td></tr><tr><td>stone</td><td>dsp=3  
ench=5</td><td>0.83</td><td>3</td><td>fleshy=3</td><td>pickaxey</td><td>speed=4  
level=3</td></tr><tr><td>deepslate</td><td>  
</td><td>  
</td><td>  
</td><td>  
</td><td>  
</td><td>  
</td></tr><tr><td>copper</td><td>  
</td><td>  
</td><td>  
</td><td>  
</td><td>  
</td><td>  
</td></tr><tr><td>iron</td><td>dsp=4  
ench=14</td><td>0.83</td><td>4</td><td>fleshy=4</td><td>pickaxey</td><td>speed=6  
level=4</td></tr><tr><td>gold</td><td>dsp=6  
ench=22</td><td>0.83</td><td>2</td><td>fleshy=2</td><td>pickaxey</td><td>speed=12  
level=2</td></tr><tr><td>diamond</td><td>dsp=5  
ench=10</td><td>0.83</td><td>5</td><td>fleshy=5</td><td>pickaxey</td><td>speed=8  
level=5</td></tr><tr><td>netherite</td><td>dsp=6  
ench=10</td><td>0.83</td><td>5</td><td>fleshy=6</td><td>pickaxey</td><td>speed=9.5  
level=6</td></tr></tbody></table>