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Nalua Valley – VoxeLibre as functional foundation
VoxeLibre (former Mineclone2) is a voxel game for the Luanti game engine. This overview will not be a full VoxeLibre Wiki, but it will cover some main aspects of the game, which is the foundation of Nalua Valley.
Nalua Valley – goal and main functions
Nalua Valley – the Engine
This section describes the mods and customizations that form the functional foundation of Nalua Valley.
Overview of the mods used
VoxeLibre
As you probably know, games as VoxeLibre consists of many mods. Each mods adds some functionality to the game. A game's functionality can be expanded with additional mods that are not part of the game itself. Nalua Valley uses most of VoxeLibre's features. The...
Installation
You need to install the Luanti game engine first, available from the Luanti main page. Opening Luanti, you can install VoxeLibre directly in the Engine (tab "Content" > browse online content). Alternatively, you can download the newest version from the VoxeLib...
Nalua Valley – Setup
Description of steps to start Nalua Valley on a server
Installation of Luanti and VoxeLibre
To run an instance of Nalua Valley on a server, you have to install Luanti first. To be reachable, you have to setup the luanti.conf file. Information on the installation steps for Luanti are available on the Luanti site. As described before, Nalua Valley is a...
Installation of required Mods
How to download and install the required mods.
Prepare your Nalua Valley instance
Nalua Valley – Changes in required mods
Nalua Valley - ToDos
Unbreaking Tools & Armor
separate vl_tools from mcl_tools add enchanted tools make armor unbreaking add copper tools remove crafting recipies for tools and armor (except wood/leather) add crafting recipies for upgrade vouchers add upgrade recipies for tools and armor Upgradesystem für...
mcl2_backpack
Change formspec cause: formspecs don't follow VL rules --> place hotbar = 4th line of inventory mcl_backpack.form.endium = table.concat({ "formspec_version[4]", "size[12,18]", mcl_formspec.get_itemslot_bg_v4(0.5, 1, 9, 9), "list[current_player;backpack;0.5...
Value system for farming products
We have to give products made from base items a value, depending on production steps = complexity, energy need. Formula Production steps = 1 * nr of steps (≥2) Energy units = 1 * number of units needed If we need ≥ 3 base items (e.g. flour, citrus mash), we us...
Register a food item
register item as node Example -- Barley Soup local barley_soup_def = { description = S('Barley Soup – Swiss traditional') .. '\n' .. S('Compost chance') .. ': 100%\n' .. core.colorize(xn_farming.colors.brown, S('Hunger') .. ': 6'), short_descri...
ToDo
Holzkübel für Wasser/Milch