Register a food item
register item as node
[code] -- Barley Soup local barley_soup_def = { description = S('Barley Soup – Swiss traditional') .. '\n' .. S('Compost chance') .. ': 100%\n' .. core.colorize(xn_farming.colors.brown, S('Hunger') .. ': 6'), short_description = S('Barley Soup'), drawtype = 'mesh', mesh = 'xn_farming_beetroot_soup.obj', tiles = { 'xn_farming_barley_soup_mesh.png' }, use_texture_alpha = 'clip', inventory_image = 'xn_farming_barley_soup.png', wield_image = 'xn_farming_barley_soup.png', paramtype = 'light', paramtype2 = 'facedir', is_ground_content = false, walkable = true, selection_box = { type = 'fixed', fixed = { -0.5, -0.5, -0.5, 0.5, 0.1, 0.5 } }, collision_box = { type = 'fixed', fixed = { -0.5, -0.5, -0.5, 0.5, -0.1, 0.5 } }, groups = { -- MTG vessel = 1, dig_immediate = 3, attached_node = 1, -- X Farming compost = 100, -- MCL food = 3, eatable = 6, compostability = 100, handy = 1, deco_block = 1, fire_encouragement = 60, fire_flammability = 100, dig_by_water = 1, destroy_by_lava_flow = 1, }, sounds = xn_farming.node_sound_wood_defaults(), sunlight_propagates = true, on_use = core.item_eat(6, 'mcl_core:bowl'), -- MCL _mcl_saturation = 0.6, _mcl_blast_resistance = 0, _mcl_hardness = 0, } [/code]